Bring these capabilities to your project
Commission a prototype, a specific system or the continuation of an existing game. Scope and deliverables are agreed before work begins.
- 3D exploration and combat abilities
- Checkpoint saves and expedition maps
- Playable chapters with a defined scope
The design challenge
Turn Charlly’s exploration, hunting and growth into a bounded playable chapter. Objectives, the map and saves help players understand their progress.
Game systems
- 3D exploration and combat abilities
- Checkpoint saves and expedition maps
- Playable chapters with a defined scope
What we can deliver for your game
- A prototype to validate the core mechanic
- A module integrated into your existing project
- A reviewable build with code and handoff notes
How we can work together
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Define
We review your idea, assets and budget to agree on a first playable milestone.
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Build
Build the agreed systems and review a playable version at each milestone.
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Deliver
Receive the agreed build, code and handoff notes to continue the project.
Technology used
- Godot
- GDScript
Project status
In development. Explore the Studio for playable scope and project updates.
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