PRIMAL ASCENT

A 3D adventure in development in Godot. Guide Charlly through Valley of Hunger: explore, hunt and grow stronger. The first playable chapter includes combat abilities, checkpoints and an expedition map.

PRIMAL ASCENT
In development

Bring these capabilities to your project

Commission a prototype, a specific system or the continuation of an existing game. Scope and deliverables are agreed before work begins.

Let’s discuss your project

The design challenge

Turn Charlly’s exploration, hunting and growth into a bounded playable chapter. Objectives, the map and saves help players understand their progress.

Game systems

What we can deliver for your game

How we can work together

  1. Define

    We review your idea, assets and budget to agree on a first playable milestone.

  2. Build

    Build the agreed systems and review a playable version at each milestone.

  3. Deliver

    Receive the agreed build, code and handoff notes to continue the project.

Technology used

Project status

In development. Explore the Studio for playable scope and project updates.

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Your next game starts with a conversation

Tell me what you want to create, what you already have and your next goal. We can define a concrete first delivery.

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