Video, 3D, and visual identity

Visual identity covers promos, in-game art direction, 3D monuments, and print-ready brand files — produced with ComfyUI, Blender, Filmora, and Adobe/CorelDRAW when the deliverable demands it. Dero directs; multiple specialized AI systems assist stages under review.

Problem solved

Products launch with mismatched thumbnails, weak store capsules, or a site hero that does not match the game. Unified visual identity connects Steam pages, websites, and social crops without inventing studio overhead.

Project types

Deliverables

Process

  1. References

    Mood, palette, and required aspect ratios.

  2. Production

    ComfyUI/Blender passes with RTX workstation when local gen helps.

  3. Edit

    Filmora/Adobe timeline for promos; accessibility-minded contrast on web crops.

  4. Delivery

    Handoff to site or Steam upload checklist.

Stack & capabilities

Portfolio evidence

CONTRABAND store and official site art direction, Kaela Inferna dark electronic visual tone, Brothers2Go service branding, and this portfolio’s 3D monument treatment.

FAQ

Do you guarantee viral reach?

No — deliverables are assets and identity systems, not audience metrics.

Can you work from an existing logo?

Yes — extend systems for web, print, and motion without replacing brand equity.

Need visuals that match the build?

Share platforms (Steam, web, print) and deadline.

Tap to open WhatsApp — replies from Dallas, TX.