Dallas, Texas · Available for projects

Building worlds
from scratch

Solo Developer & Creative Technologist

I build commercial games, virtual artists and transmedia projects from concept to release.

Games, music, cinematic media, 3D and production-grade web systems — built through a modern human-directed workflow and shipped as complete products.

9 Projects
4 Games
2 On Steam

Dero Lavigne 3D monument

Dero Lavigne

Drag to orbit · scroll to explore

All projects

Each project is its own universe. Click to explore.

DX Print
In Development Digital

DX Print

Web platform for official large-format printer service (Buenos Aires). Client portal, job traceability, online quotes, Epson, Canon, HP, Roland, Mimaki, and more. Built by Dero Lavigne on Vercel.

Portal B2BGran formatoVercel
CONTRABAND: Edge of the Fold Released on Steam

CONTRABAND: Edge of the Fold

A commercial narrative space RPG, released on Steam. Built solo by Dero Lavigne on a custom JavaScript and Electron stack.

Branching choices, real-time ship combat and a galaxy that remembers its pilot. The official site distinguishes 4 main endings + 1 secret outcome. Available on Steam since August 19, 2026.

Production stack

Local and cloud AI, pro audio, video, 3D, backend, and payments — integrated to ship games, music, and platforms ready to sell.

Current game development

CONTRABAND 2: Beyond the Fold · In Development

  • GodotEngine for the new real-time 3D foundation
  • BlenderModeling and 3D assets

CONTRABAND 1 · Shipped

Stack of the game released on Steam.

  • JavaScriptCONTRABAND: Edge of the Fold
  • HTML5CONTRABAND: Edge of the Fold
  • Web AudioCONTRABAND: Edge of the Fold
  • ElectronCONTRABAND: Edge of the Fold
  • SteamworksCONTRABAND: Edge of the Fold

Development & deploy

Coding, version control and web publishing.

  • CursorCoding and orchestration tool
  • HTML · CSS · JavaScriptWeb interfaces and applications
  • GitHubRepos, CI, and collaboration
  • VercelGlobal deploy, previews, and edge

Artificial intelligence

Cloud models and a local VM (4 AIs running in parallel).

  • ClaudeArchitecture, narrative, large refactors
  • ChatGPTImages, brainstorming, documentation
  • ComfyUILocal image & video pipelines on RTX 5090
  • Local VM4 local models; cloud when scale matters

Music & voice

Lyrics, production, and character voice exported to MP3.

  • SunoComposition and premium musical arrangements
  • ElevenLabsCharacter voices, narration, MP3 export

Graphic & editorial design

Identity, print pieces, web, and campaigns — Adobe suite and vectors.

  • Adobe PhotoshopRetouching, compositing, digital assets
  • Adobe IllustratorLogos, iconography, brand vectors
  • Adobe InDesignCatalogs, brochures, editorial layouts
  • Adobe FireflyGenerative creative variations
  • CorelDRAWVectors, vinyl, print prep

Video & 3D

Clips, key art, and assets for games and artists.

  • ComfyUIVisual generation and post
  • FilmoraEditing and final assembly
  • Meshy.aiFast 3D models and assets

Project management

Delivery tracking, sprints, and client communication.

  • JiraPrimary project and dev tracking
  • TrelloAgile boards for clients who prefer it

Domain & studio

Infrastructure ready for commercial launches.

  • GoDaddyDomains and DNS
  • i9 + RTX 5090 workstation64 GB RAM · local ComfyUI and builds

Workstation: Intel i9-10900KF · NVIDIA RTX 5090 · 64 GB RAM — local ComfyUI pipelines when the cloud is not enough.

Dero Lavigne — Dallas, Texas

Dero Lavigne

I am Dero Lavigne — developer of nearly everything on this site — based in Dallas, Texas, USA. I build games, websites, and platforms with a full production stack. Music, visuals, and media production for many releases ship through Martinez AI Studios, the content production arm behind artists like Kaela Inferna. I work with clients in the United States, Latin America, and remotely — local AI (VM + ComfyUI on RTX 5090), cloud AI (Claude, ChatGPT, Cursor), lyrics, ElevenLabs voices, Filmora, and publishing to web, YouTube, or streaming.

I shipped CONTRABAND: Edge of the Fold on a custom JavaScript, HTML5, Web Audio, Electron and Steamworks stack. Current game development has moved into Godot for a more ambitious real-time 3D pipeline. CONTRABAND 2: Beyond the Fold is a separate project in development.

For design I use CorelDRAW and Adobe — Firefly, Photoshop, Illustrator, and InDesign — for branding, editorial work, and print-ready assets. Projects run in Jira; with some clients I also use Trello for lighter boards.

I ship premium high-traffic sites with real backends: Supabase, Firebase, Stripe, PayPal, Vercel deploy, GoDaddy domains. From Brothers2Go (Texas, bilingual) to artists on Martinez AI Studios like Kaela Inferna or Charly. I mentor others to publish their own catalog the same way.

Let's talk

Have a project in mind?

A game, a backend-powered site, a digital artist, or a commercial platform? Based in Dallas, TX — English or Spanish. I reply on WhatsApp from my phone.

Chat on WhatsApp

Tap to open WhatsApp — we reply from Dallas, TX.